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For all we know, each of our turns takes millennia or just a few years. Not to mention that just like Civ, everything is counted in “units” or “points” – there is no relation to any real metrics. Food to grow the population, Production to build, Science to discover new technologies, and even Dust as universal currency to buy things – these main resources are used in the same manner. Endless Space 2 still feels like Civ in many ways. Civilization in Space (II)Īs for the core gameplay, developers decided not to fix that was working. One of the reasons why quite a few teams decided to dive into spaceĤX, contributing to turn-based 4X renaissance. Gameplay, and deep lore, Endless Space captivated 4X veterans andīecame a prominent event of the decade. But that took place among the stars and the planetary systems around them. With very little resources, aside from personal experience in the industry and passion towards deep turn-based strategy, developers managed to create quite an engaging game, that was probably most close to Civilization series.
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